![]() The elevators are not hidden, and are easily found. ![]() In Act I & II, the player can find elevators leading down to 3 different secrets.On the wall, it reads, "Remember? Your ugly duckling". One of the documents is about the protagonist's daughter, and one about medical biography. The room contains a file and two documents. Open it, and you'll be led to a secret room at the top of a ladder. Right at the beginning, there's a hidden door to your left (easier seen by the minimap).– Malak, confronting the player in Doom Ducky's chamber. You know, you're the first of Bierce's pets to actually cause me some trouble. Unlike zone 1, the Dread Duckies in this zone will not disappear after the last shard is collected (meaning they can still kill the player as they are returning to the altar) and will go into a frenzy. Upon collecting all the soul shards, Malak will give chase following a sound cue. If the player is being chased by a Dread Ducky, it will only go back into disguised mode when it is not in pursuit or the player is looking in their general direction. The map layout consists of small corridors and rooms, as well as three large areas containing twelve soul shards each. Bierce also mentions the darkness of the zone, making zone 2 darker than zone 1, which also means that the Dread Duckies can now hide in the shadows. Although unlike Act I, the player will have to avoid nine Dread Duckies this time. ![]() Just like Act I, the player must find all the soul shards and avoid the spike traps. ![]()
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